Development Log

Follow the my journey of creating "The Heritage Game". Name is not final. From concept to code, technical challenges, cultural research, and creative decisions this project, I will be discussing and detailing all of them here.

15% Core Systems In Development
2 Weeks Since Development Started
Unity Game Engine
PC Target Platform
September 7, 2025 - Week 2 of UI Integration

🎯 UI System Integration: HUD and Feedback Systems

Currently in the second week of UI system development, focusing on the initial and very basic HUD components and player feedback systems. The Movement and Combat framework I completed last week is now being expanded with charging indicators, pickup notifications, and combat feedback.

Week 2 Progress Tracking

Bow Charging Feedback
Bow charging visual feedback integration. I might keep it the existing weapon system I have.
Pickup System
Collection feedback with rarity outline styling
Feedback System
Attack impact and damage feedback. Making the very basics ready for when I implement the Health and Damage system.
C# Scripting DOTween Animation Canvas Management Event Systems Performance Optimization
August 31, 2025 - Week 1 of Development

Foundation Systems: Movement and Combat Framework

The first week I focused on establishing the core foundation systems that would serve as the backbone for all future development. This included implementing the basis of the advanced movement system with tank controls, setting up the combat framework, and creating the basic pickup system architecture. I did these, in my notebook. :)

Week 1 Completed Systems

Movement System
Tank controls with dash-roll.
Combat Framework
Basic weapon system and charging animation layers
Pickup System Architecture
Foundation for inventory management and item collection
Camera Integration
Cinemachine setup with multiple camera modes
Unity Engine C# Scripting Cinemachine Animation Systems Character Controller Movement Physics
Project Overview - "The Heritage Game"

πŸ›οΈ Cultural ARPG: The Heritage Game

An Open World action RPG celebrating Ghanaian cultural heritage through video games. Players embark on a spiritual and historical journeys, recounting the history of celebrated historical figures.

🌍 Cultural Authenticity Focus

I try to have every aspect of the game be designed with cultural sensitivity and authenticity in mind. For now, the figure I have chosen to have the game be based on is Komfo Anokye. I have done some very basic "research" (reading through Social Studies books) to gauge the level of complexity the game will require. For the roadmap that I have, my technical prowess is enough.

βš”οΈ
Spiritual Combat
Planned
πŸ’Ό
Inventory System
In Progress
πŸƒ
Advanced Movement
Complete
πŸ“±
UI Integration
In Progress
🎡
Traditional Audio
Planned (probably last)
πŸ—ΊοΈ
World Environments
Planned (Might be a problem)
Technical Deep Dive

πŸ”§ System Architecture & Implementation

The game features a sophisticated technical architecture of my Unity game development knowledge and prowess. I am applying all of my strength and technical know-how into this one. For now though, the character assets and animations you see in the pictures and videos are not mine. The ones you see are placeholders. They are from Realm Royale(RIP) and belong to Hi-Rez Studios. I will be making a character, when I start with modeling and creating my own weapon and character models. That being said though, I am terrible at making art, so if you have a design in mind, please do not hesitate to let me see it.

Development Phases Status

Phase 1: Core Systems
Combat, movement, pickup, animation systems
Phase 2: UI Integration
HUD, inventory, feedback, and menu systems
Phase 3: World Building
Environments, audio, and content creation
Phase 4: Polish & Launch
Optimization, testing, and release preparation

βœ… Completed Systems

  • Base Combat System Backend: The very core of the Combat System, I have done.
  • Base Pickup System: Inventory Management with rarity-based outlines.
  • Base Animation System: Weight-based animations involving Crouching, Sprinting and Walking.
  • Movement System: Advanced tank controls with dash-roll.
  • Camera System: Cinemachine integration with multiple camera modes.
Unity Engine C# Scripting Cinemachine DOTween Cultural Research
August 2025 - Data Analysis Complete

πŸ“Š From Survey Data to Game Design

After months of collecting responses community through the GAVG survey, I've analyzed the data and extracted key insights that directly influence game design decisions. Took me months to create the development framework based on the community's preferences for action RPGs, cultural storytelling, and traditional aesthetics validated my development direction.

Key Survey Insights Implemented:

  • Genre Preference: Action RPG mechanics with cultural storytelling. (Only one story so far)
  • Visual Style: Authentic cultural aesthetics over generic fantasy.
  • Gameplay Elements: Spiritual/magical combat systems. Asset store will come in handy.

🎯 Design Validation

The survey results confirmed that my approach of combining authentic cultural elements with engaging ARPG mechanics aligns perfectly with community desires. This validation allowed me to proceed with confidence into the development phase.

Looking Ahead - 2026/2027 Target Release

πŸš€ Next Steps & Release Timeline

As I've already stated, I will be entering final year UCC schooling. Alongside developing 2 other Paladins fan games, I am going to be ultra busy. But that is not a deterent. I will focus the next 2 months (vacation) on this game and one other to maximize effort. But I am starting Internship tomorrow so development time will be cut by 80%.... (β•―Β°β–‘Β°οΌ‰β•―οΈ΅ ┻━┻

Upcoming Milestones:

  • 2025: Complete UI integration and menu systems
  • 2026/2027: Environment creation and world building
  • 2026/2027: Traditional audio integration and voice work
  • 2026/2027: Beta testing with community members
  • 2026/2027: Polish, optimization, and release preparation